At this stage the model had been smoothed to a satisfactory standard, but some fine details still needed to be added. (26/1/10)
This version of the model has had the fine details added to his arms, legs and torso. This image was approved, so I proceeded to UV map and rig the model. UV mapping and skin weight painting was rather difficult with such a high-detail model, so I plan to change my workflow for the next model. By the end of week 2 the ant was very close to being complete; a few more skin weights just needed to be painted. (28/1/10)
This version of the model has had the fine details added to his arms, legs and torso. This image was approved, so I proceeded to UV map and rig the model. UV mapping and skin weight painting was rather difficult with such a high-detail model, so I plan to change my workflow for the next model. By the end of week 2 the ant was very close to being complete; a few more skin weights just needed to be painted. (28/1/10)
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